The youth face many uncertainties regarding their future, due to fast technological change and proliferation of fake news and populism that affect political stability, demographic trends that impact their prospects of income for an elderly age, discrimination and social exclusion, which represent barriers for the youth objectives on being financially independent, taking control of their own life and help others to thrive. The stakes are high as the young generation is at risk of being less well-off than their parents, for the first time since the Second World War. The BLAST! project aims at fostering social inclusion through a non-formal learning programme on the Sustainable Revolution, through Blockchain and DTL emergent technologies. The project objectives are to develop a state of the art non-formal learning programme, complemented with video-based digital learning through digital Stelling to enhance youth engagement. C1 - BLAST! Learning Experience for 10 youth educators/workers/leaders. the BLAST! learning activity is designed to empower the youth workers/leaders that will later implement the learning programme pilots in the methodology and thematic. It will ensure that all the materials are harmonized and they represent a high-quality result which have a real application in real non-formal learning contexts. O3-6: Learning programme pilots. This activity will provide the opportunity to test all results and enable partners to make the necessary reengineering of the products. The learning pilots will take place in three EU countries (Ireland, Portugal and Turkey) counting with 30 young participants (15-22 years old). E1, E2, E3 - having a BLAST! in the Sustainable Revolution' Experience. The project will include national outreach workshops in order to engage a sizable number of participants (minimum 75) and ensure that the project has a wide impact across Europe. E4 - having a BLAST! in the Sustainable Revolution Final Conference (IE). The event will have a minimum of 30 national participants and appropriate media coverage enhancing the exposure of project results and products to relevant stakeholders. IO1– BLAST! Curriculum for Sustainable Revolution through Blockchain The curriculum will comprise i) the Learning programme aim and objectives, ii) the Learning Outcomes per Learning Unit (climate change, natural disasters, biodiversity loss, ocean-health deterioration, air pollution and water scarcity), iii) the "BLAST non-formal education methodology for Sustainable Revolution" with a model of dialogic evaluation, and iv) the learning materials. This result will be available in EN, PT, TR and NL. IO2 – BLAST! non-formal education methodology for Sustainable Revolution The Blast project will adopt a non-formal education methodology, where a range of learning activities will be designed, each exploring one topic (Learning Unit) on the Sustainable Revolution. Youth workers and Youth leaders will have a guideline on how to implement the learning programme and guide the youth participants in achieving the Learning Outcomes. This result will be available in EN, PT, TR and NL. IO3 – BLAST! Learning programme In the scope of this IO, state of the art digital video-based learning materials will be developed (through a digital story telling approach), in bite sized units, on the topics of sustainable revolution. The videos will be have voice overs in EN, PT, TR and NL and will be subtitles in the same languages. At least one short animated video for each topic (Learning Unit) will be developed. After the completion of the videos, the BLAST! Learning programme (the BLAST! curriculum and the BLAST! methodology) will be tested in Ireland, Portugal and Turkey. IO4 – Good practices webinar for the implementation of the BLAST! Programme A series of webinars will be organized by partners and their associated partners that will share there experiences, best practices and solutions regarding the BLAST! learning pilot implementation. All partners jointly cover the expertise needed to carry on project activities and deliver high quality outputs, each partner participating in specific tasks appropriate for their profile. All partners will participate in the Project Quality and Evaluation, Dissemination & Exploitation activities and on the peer-review stage of each output.
In the project application it stated "The project objectives are to develop a state of the art non-formal learning programme, complemented with video-based digital learning through digital Story telling to enhance youth engagement." The project has succeeded in this overall objective and progressed the following secondary objectives: - Increase Social inclusion: the project sought to empower young people to become active and engaged members of society. - Increase Youth Empowerment: Another objective of the project is to empower young people with knowledge and skills related to sustainability and emerging technologies like blockchain and DLT. - Environmental Impact: The project's focus on addressing environmental challenges through technology seeks to achieve a more sustainable future. - Innovation in Education: The project sought to innovate in the field of education by developing and testing new teaching methodologies, such as digital storytelling and video-based learning materials. - Knowledge Sharing: The project sought to share its findings and outcomes with a wider audience, including other educational institutions, policymakers, and organisations interested in promoting youth empowerment and sustainability
The BLAST project was applied for with the aim of helping the social inclusion of young people through the development of a non-formal learning programme on Sustainability issues and how blockchain and other emergent technologies can assist on those issues. The BLAST! project has delivered the following results: 1. BLAST! Curriculum for Sustainable Revolution through Blockchain (Intellectual Output 1) following a non-formal education methodology, which is available in English, Portuguese, Turkish and Dutch. This curriculum considers six learning units, namely: a) Climate change b) Natural disasters c) Biodiversity loss d) Ocean health deterioration e) Air pollution and f) Water scarcity 2. BLAST! Learning programme, considers state of the art digital video-based learning materials, developed with a digital story telling approach, in bite sized units, on the topics of sustainable revolution. The videos are available in EN, PT, TR and NL, with voice over and subtitles 3. Good practices webinar for the implementation of the BLAST! Programme - a series of webinars to share their experiences, best practices, and learnings regarding the BLAST! learning pilot implementation.