During the last years in which all three partners were active in Erasmus+ activities we noticed the positive and lasting effect these activities had on our youths. Using ERA (the European Roleplay Approach) we managed to help a lot of young people develop international mindsets, communication skills and intercultural skills. We were also able to build an international youth community which is very active and alive (called the Dragon Legion network) and has members in 18 European countries. When we see how members of this network stay in touch with each other and plan activities together we are convinced that our approach is contributing to better cooperation in Europe and to encouraging young generations to become active and become involved in making European societies better. However, we believed that it was time to let younger generations have a bigger influence and shape the way that they are learning in international environments. in past projects we prepared detailed activity plans and training situations for the participants to guide them in their personal learning experience. While this approach worked well we were wondering if we could not encourage more leadership among our participants by handing over the power to our youths. In other words, we were interested in exploring a youth event in which youths played a bigger part in making all the decisions and the youth workers take on the role of facilitators who support the learning activities and inform the youths about possibilities and opportunities. We envisioned youths taking over responsibility for their personal development. Our youths chose their own learning goals and the methods that the group wanted to try in order to accomplish them. They were in charge of setting times and schedules and dealing with the results, whether they were good or bad. In addition youths took over individual positions of responsibility that were necessary when living together as a group, such as shopping, cooking, cleaning, social activities, etc. The reason why we wanted to organize this youth exchange was that younger generations grow up in a very different world, need to develop different skills and are expected to face very different challenges compared to previous generations. We believe that youth work needs to be flexible enough to adapt, change and innovate. For this reason we ran this event. The event was held in Germany where we have great facilities to hold workshops, immersive role-playing sessions, outside activities and IT-supported reflection rounds. Since the approach was experimental and new for us we decided to keep the event small and collect important impressions, ideas and experiences. We wanted to make the event a journey of personal development in which youths get inspired at the beginning, choose learning goals on an individual basis and as a group, and together plan ways to accomplish them, sharing the responsibilities in the process. We have had a lot of success with a role playing method called ERA (European Roleplay Approach) and we used this method to get the group started. However, we then departed from our tried and tested method and left the decision which methods to use in the hands of the youths. We had three youth workers (one from each organization) take on the role of learning coaches and facilitators and create a magical journey during which they had the role of offering choices regarding activities and learning methods. The goal for the journey was self-discovery on the side of the youths and learning about how to serve the young generations better on our side. This event focused heavily on non-formal and informal learning. We put a focus on intercultural skills, social skills, communication skills and language skills, however, the precise learning goals were determined by the participants. Regarding the participants our goal was to support the development of young people who have the confidence and the skills not only to function well in an international environment of cooperation but to take on the roles of local leaders and multipliers themselves, thus having an impact on their friends and on other youths when they return home.