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Importance of Digital World for Youth Workers

2020-3-LV02-KA105-0034912020Youth mobilityfinalizedGood practice
Countries: LV|EL|IT|PT|UK|ES|TR · Grant: €22,144
Entrepreneurial learning - entrepreneurship educationCreativity and cultureICT - new technologies - digital competences

Objectives

Over the past decades, online media and digital tools revolutionized the world, becoming an inseparable part of most of people's activities. The 'e-world' is fast becoming a new dimension of 'living' and doing business, with millions of companies, institutions, organizations and other entities turning 'e' (e-services, e-sales, e-healthcare, e-governance, etc.). European Commission is also going to the digital world with the Digital Agenda for Europe in the 2020 strategy. Most importantly, Covid19 virus spread forced many people to work online, including youth workers. With that we understood how important being able to work online properly and with a high level of productivity. Youth work is in a similar way turning to the digital world, where so many young people are spending 30+ hours per week. Digital youth work, work with social media, development of online work of organizations, e-promotion are becoming areas that require youth workers and youth leaders to become competent. Digitalization has already affected teaching, training and delivery of educational activities in the all of the fields (MOOCs, webinars, peer-2-peer online learning, learning worlds). The change also affected the way youth organizations operate, attract young people with their services or even promote themselves. In order to stay visible and up-to-date, it is necessary to ensure that media and digital tools are skillfully used in the day-to-day management of youth organizations. As a result, we carried out this training through cooperation amongst partners and trainers. The project aims was to promote the use of digital tools and new media channels to increase capacity and effectiveness of youth organizations in the digital era. Before the project we established these objectives, which we managed to achieve during the training: - to discuss the current use of digital tools by organizations and analyze their potential to grow; - to develop competences of participants to become effective and versatile users of available digital tools; - raising awareness of how digital tools and new media can aid youth work and help to create greater impact of present day youth activities; - to create space for effective transfer of know-how in regards to media literacy and digitalization across Europe; - to exchange tools, methods, idea, etc. in the use of modern technologies across youth work in Europe; - to foster European cooperation in the youth field and support the development of new innovative solutions for new generations of digitalized youth organizations; - to promote the most relevant digital tools amongst various youth organizations in order to contribute to the development of sustainable and effective partnerships across borders. Youth workers taking part in this project learned about the following digital tools: - Canva; - Piktochart; - Prezi; - Mentimeter; - Typeform; - Kahoot!; -Actionbound.

Project partners (7)