Back to search

Climate Action with Gamification

2020-3-PT02-KA205-0074772020Strategic Partnerships for youthfinalized
Countries: PT|RO|IT|TR · Grant: €45,245
New innovative curricula/educational methods/development of training coursesInternational cooperation, international relations, development cooperationYouth (Participation, Youth Work, Youth Policy)

Project summary

CONTEXT The youth organizations in Europe should be important institutions for introducing basic and new knowledge in preventing Climate Change(CC) and can be the fundament of the competence needed for preparing motivated and educated young people in the new wave of innovation required for the transformation of Europe to a sustainable future. Therefore; the project aims to share and disseminate the innovative methodology to improve the quality of youth work and to generate the right tools based on gamification to work with young people. BACKGROUND The motivations at the basis of the design proposal are obviously very connected with the current situation like weather events, disasters, epidemics, pandemics people undergo these days.Huge, irreversible damage to nature, potentially leading to mass extinctions. And this could happen within a human lifespan, leaving our children and grandchildren to cope with the results.The COVID-19 pandemic has been a siren call for a wake-up call for humans and a stronger action in the face of global threats.we can still escape the worst impacts of CC, and build a safer future for all. But we need to do more, and faster. Tackling CC involves every single one of us – and YOUTH is at the heart of the global movement for a low-carbon, climate-resilient future. OBJECTIVE - inspire a passion for developing the knowledge, the attitude, the basic skills, and creativity of youth workers and young people in the field of Climate Change through learning by doing and game-based methods such as card/ board games, LEGO-serious play, Serious Games etc. - learn, exchange and share knowledge and best practices of game-based methods for preventing CC - development of a dynamic methodology based on the combined application of innovative techniques and methods used actively in their routine activities by partners. - development of the content of an online training tool and a workshop which combines all the techniques and methods used by partners to organize a local workshop PARTICIPATE The project's main target group includes young people, youth workers and trainers in youth work. The project activities aims to involve as direct beneficiaries: 1. Staff of partner organizations the staff involved: ( Youth workers/trainers/ project managers) indirect beneficiaries: 1. Young people (at least 100) 2. External trainers 3. Stakeholders and the general public ACTIVITY DESCRIPTION The project involves: - 3 Short-term joint staff training events and 1 blended mobility of young people - a development an online training tool with basic information about climate change and action, ready-to-use templates, videos from the LTT activities, explanations, tips etc. for youth workers 1st Module: -Reasons and consequences of Climate Change, - Individual and Collective measures that can prevent CC, 2nd Module: - Country-based situations, policy actions - Best practices of youth organizations to tackle with CC 3rd Module:- Non-formal techniques in the field of CC ( pair-group works, hand crafts, role plays etc.) -Card-Board Games ( habitat53, habitats, keep cool board game etc.) -Lego-Serious Play -Digital Serious Games (ecochains: arctic crisis, climate mission 3d etc.) 4h Module - Organizing a workshop by combining these 4 different methods and techniques There are also several outcomes such as: - project logo - official website in English and partner languages - 4 newsletters , brochures - Project Facebook page - Facebook group for Project staff - press conferences - activity monitoring - activity evaluation - dissemination activities . METHODOLOGY In order to effectively reach the various target groups, the project will combine different teaching, multidisciplinary and operational tools, encouraging the interaction of methodologies and techniques for intercultural education, mainly using the methods promoted in the training kits of the COE and the EC. In addition, the following methodologies will be applied: 1) LEARNING BY DOING 2) GAMIFICATION OF LEARNING EXPECTED IMPACT The project results will be able to involve a very large number of youth workers with enhanced professional skills and competencies on gamification and of young people with increased awareness of CC and of the environmental challenges and increased motivation for a sustainable future,

Objectives

Our project aimed to achieve several overarching objectives: increasing awareness about climate change causes, impacts, and solutions among youth workers, young people, and wider communities; equipping youth workers with the knowledge, skills, and resources for effective climate change education and activism; empowering young people to take action within their communities through workshops and practical activities; facilitating collaboration and knowledge-sharing among stakeholders involved in climate education and activism; and creating sustainable impact by building the capacity of youth workers and instilling a sense of responsibility for environmental sustainability. Our goal was to devise and implement game-based strategies that would effectively capture youth interest and spur action on climate change. Additionally, we identified a lack of accessible resources and training materials on climate change education for youth workers.

Background

We applied for this project to address the pressing need to combat climate change, especially among young people, and saw an opportunity to make a meaningful impact. As an organization committed to environmental sustainability and youth empowerment, we aimed to develop innovative game-based approaches to engage youth in climate change education. Additionally, we sought to provide comprehensive resources and training for youth workers, foster collaboration among organizations, and empower young people to take action on climate change. Through this project, we aimed to create a more cohesive and impactful approach to climate education, believing that collaboration across Europe would amplify our impact in building a sustainable future.

Project partners (4)