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Reinforcing Games as an Educational Tool for Social Change

2021-1-AT01-KA153-YOU-0000123172021Mobility of youth workersfinalized
Countries: AT|AM|HR|EE|GE|UA · Grant: €18,328
New learning and teaching methods and approachesQuality and innovation of youth work

Objectives

“Reinforcing Games as an Educational Tool for Social Change” was a Professional Development Activity (PDA) designed for youth workers, youth leaders, teachers, educators and strived to equip them with knowledge and skills of need assessment, learning design tools as well as to empower participants to take out of the box approach in youth work through using board games in particular. Thereby, the project aimed to introduce board games as a tool for involving young people in youth organizations and initiate a dialogue with them through training youth workers to develop tabletop games with educational value. The project sought the following objectives: - discussing youth trends and behaviors in the countries that partner in the project and identify possible support measures that can be done by individual youth workers; - introducing board games as a tool for the involvement of young people and exploring successful examples of the use of board games in youth work; - equipping participants with methods for idea development and learning design that is transferable to any topic; - equipping participants with tools for developing board games with educational value based on relevant social issues or necessary competences for youth; - developing a set of educational board games to be used in the youth work field; - testing created board games with the local youth through a public event; - creating an online printable board game resource for youth workers & youth leaders to be used internationally. The methodology of the PDA was based on the best principles of Non-formal Education, balanced between theoretical inputs and practical exercises. The active involvement of participants in the program was ensured by the team of trainers and the set-up of the program itself.

Project partners (6)