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Behind the Walls

2021-1-BE02-KA220-SCH-0000325202021Cooperation partnerships in school educationongoing
Countries: BE|FI|ES|AT|PL · Grant: €284,697
Awareness about the European UnionCultural heritageDigital skills and competences

Objectives

As is to be read in our application, these were the main goals of our project: 1. Raise the awareness and attractiveness of cultural heritage 2. Promote active participation to cultural heritage 3. Develop a European identity and make people active European citizens 4. Create DGBL-materials for local Cultural Heritage Providers We tried to achieve these goals by implementing recurring activities during our LTT and TPM ( see next rubric: Implementation) but also through eTwinning projects. These virtual projects were double: * directly linked to the project ( e.g. https://school-education.ec.europa.eu/en/etwinning/projects/behind-walls-cultural-heritage-treasure-or-burden; https://school-education.ec.europa.eu/en/etwinning/projects/behind-walls-looking-back-going-forward) * new projects created outside the project among teachers involved in the project but related to their own curriculum and with schools outside the project. They also convinced other teachers not involved in the project to use eTwinning ( e.g. https://school-education.ec.europa.eu/en/etwinning/projects/vikings-myths-stories-and-facts,

Background

After a first Erasmus+ project, the schools involved worked out a new partnership “Behind the Walls”, a blended exchange project between Austria, Belgium, Finland, Poland and Spain. Every country had strengths that could improve weaknesses in the pedagogical approaches of the partner schools. Austria teaches through storytelling, Belgium is a price-winning eTwinning school, in Finland teachers manage their students through mission based learning, Poland is a master in debating and the pedagogical project of the Spanish school is developed implementing gamification. At the same time, we were all confronted to a lack of pedagogical resources for our age group (15-18 y.) whenever visits were prepared, items were studied. The Impact+Tool showed us how we could address this need by implementing our different expertises. The main topic, Cultural Heritage through digital storytelling and gamification, aims to make Europe and especially its (hidden) cultural heritage more attractive for youngsters but also wants to form critical young citizen, able to address the identity crisis of Europe: the tension in modern society between being proud of your own identity, your roots and the manipulation of the same values to tear the Union apart.

Project partners (5)