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Building Resilience In Post-Covid Youth Work

2021-1-BE05-KA153-YOU-0000478832021Mobility of youth workersfinalizedGood practice
Countries: BE|CZ|TR|IT|HR|PL|DE|HU · Grant: €21,059
Physical and mental health, well-beingDisaster prevention, preparedness and recoveryBridging intercultural, intergenerational and social divide

Objectives

The project aimed to build resilience and strengthen youth work towards COVID-19 challenges through non-formal learning methods. The one-week main activity gathered 25 participants from eight program countries in Antwerp, Belgium. Activities included ice-breaking games, team-building, workshops, simulations, experimental learning, and digital youth work activities. Participants were selected based on their motivation and expertise in mental health and resilient-based projects. Gender balance was ensured, and youth workers with economic and geographic obstacles were included. The project aimed to provide hands-on insight into how resilience techniques can be used to recover post-COVID youth syndromes. The group produced solutions to apply acquired techniques in their communities to make positive changes and be part of the solution. Participants created a template for a toolkit that will identify chapters and content based on previous workshops and topics. Throughout the project, the participants engaged in a range of activities that included ice-breaking activities, team-building games, intercultural evenings, reflection sessions, thematic workshops, simulations, gamification activities, experimental learning, outdoor activities, and digital youth work activities. These activities were designed to achieve the objectives of the project, which included introducing the participants to resilience in youth work and discussing the important pillars of resilience, stress management techniques, the effects of stress on their minds and bodies, and how to manage it. The project also aimed to teach the participants the seven key skills of resilient people, coping with stress, dealing with disturbing events, and practicing simulation games through challenging "case scenarios" in youth work.

Project partners (8)