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Young European Explorers

2021-1-BG01-KA210-SCH-0000312442021Small-scale partnerships in school educationfinalized
Countries: BG|TR|PL|HR · Grant: €60,000
Digital skills and competencesNew learning and teaching methods and approachesInternational relations and development cooperation

Objectives

By implementing the project we wanted to achieve three main things: exchanging of good practice in the field of ICT and especially PBL trough ICT methods,European cooperation and teaching the core 21st century skills.Our organizations were really motivated to implement this project because we were searching for new approaches that would make learning fun,interesting and motivating for our students.We wanted to boost the European dimension in our school-community and gave our students various opportunities of getting in touch with students from other countries and cultures.We needed to find ways to teach our students the core skills in the 21st century: cooperation, critical thinking, research skills, creativity, communication, cross-cultural, understanding. By using innovative learning methods,the teachers were expected to be able to hone such skills needed to take part in 21st-century life,which is creativity,critical thinking,communication skills and also collaboration skills of students.

Background

The aim of our project was to apply innovative teaching methods aimed at fostering students creativity, self-motivation and learner autonomy using PBL, webquests, peer-learning and learning-by-teaching, developing and implementing activities based on environment, history, folk culture and sports of the partner countries.General objectives were: development and integration of new teaching approach- PBL through ICT methods, carry out activities aimed at developing the digital skills of students and educators, introduce new technologies in schools, cultivate our students' natural enthusiasm for learning, their curiosity and creativity, while boosting their motivation and self-confidence through the use of enjoyable activities, develop and strengthen social skills appropriate to real and virtual interactions, spread the use of new technologies to support educational action, development of partnership with other countries in order to ensure mutual exchange of knowledge and best practices.

Project partners (4)