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Numeric[All]; Gamified museum methodologies towards the acquisition of numeracy, literacy and transversal skills for illiterate adults

2021-1-CY01-KA220-ADU-0000351542021Cooperation partnerships in adult educationfinalizedGood practice
Countries: CY|ES|BE|EL|PT · Grant: €203,585.77
Digital skills and competencesInclusion, promoting equality and non-discriminationNew learning and teaching methods and approaches

Objectives

The Numeric[All] project had several key objectives that it successfully achieved during its implementation. It aimed to cultivate a culture of acquiring key competences and promoting innovation among illiterate adults. The project delivered on this objective by developing an innovative gamified, non-formal mathematical model, equipped with theoretical and practical methods that not only motivated adult trainers in NGOs but also encouraged their commitment to lifelong learning. Moreover, Numeric[All] contributed significantly to strengthening cooperation and fostering the exchange of information and best practices between diverse regions in Europe. This collaborative effort had a broader impact by supporting the development of the European Union as a knowledge-based society. Additionally, the project played a crucial role in creating relevant e-learning content for teaching and learning in local languages. Simultaneously, it facilitated the processes for curriculum integration and assessment by making this e-learning content available under open licensing. This approach ensured that the project's outcomes had a lasting and far-reaching impact on adult education and the acquisition of essential skills.

Background

Numeric[All] was a transformative project, laser-focused on addressing the pressing needs of low-skilled individuals. Its mission was to revolutionize adult education by creating gamified, non-formal mathematical tools, essentially a mobile museum, to uplift illiterate adults. In response to the EU's 2018 framework, Numeric[All] aimed to equip adults with key competences like literacy, numeracy, and digital skills, essential for employment and social cohesion. This consortium, consisting of CIP Citizens in Power, LogoPsyCom, MMACA, AKMI, and Ludus, harnessed the power of 3D mathematical exhibits to make learning accessible, simplifying language and providing clear visuals. Equally impactful, Numeric[All] empowered educators and institutions to create tailored 3D materials independently. This initiative sparked significant improvements in numeracy, literacy, and overall quality of life for adults, fostering self-reliance, social inclusion, employability, and advanced competences like problem-solving and critical thinking. In a technology-driven world, Numeric[All] skillfully integrated digital education, ensuring a motivating and engaging learning experience.

Project partners (5)