By implementing obtained knowledge we want to innovate current offer of language courses and create new course based on gamification principles. We hope this course to attract new, students, young adults 20 - 35 years old, whos share of the total number of students is at the moment very low.
The project title G.A.M.E.S. means by Gamification Achieving More Engaged Students. Which is basicly our aim - to bring innovation into provided language education by applying principles and elements of gamification, supported by digital tools. These are areas, where we would like to gain inspiration through Erasmus + courses. We believe, this is the right path how to increase students´ engagement and motivation.