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ENGLISH LANGUAGE TEACHING ADVENTURES IN MINECRAFT

2021-1-CZ01-KA220-SCH-0000326982021Cooperation partnerships in school educationfinalized
Countries: CZ|NL|CY|IE|BG|EL · Grant: €293,422
Teaching and learning of foreign languagesDigital content, technologies and practicesNew learning and teaching methods and approaches

Objectives

The project aimed to leverage Minecraft's educational potential to promote Problem-Based Learning (PBL) in English Language Teaching (ELT). The objective was to equip ELT instructors with the tools to administer remote PBL experiences, ensuring students continued to benefit from collaborative problem-solving. The project was meant to provide teachers with concrete resources for remote ELT via Minecraft, creating a complete solution. A mechanism was developed to collect instructors' views and learners' experiences, providing insights into PBL in ELT. The project was designed to educate teachers on remote PBL ELT experiences, benefiting instructors and language schools. They were to became familiar with modern learning environments, enhancing their competitiveness. A Minecraft world was to be created as a proof of concept, demonstrating the feasibility of the project's results. The project was planned to enhance exploring language teaching within the engaging and creative context offered by Minecraft, where children already spend significant time.

Background

Social distancing impacted children's education, especially STEM and ELT subjects, which lost the benefits of classroom collaboration. The need for engaging remote learning solutions was paramount. The project "Follow Me to Minecraft" aimed to address this by providing a comprehensive framework for Problem Based Learning (PBL) in the Minecraft MMO environment, specifically for ELT. English language teachers require effective methods for applying PBL in virtual classrooms. Despite Minecraft being an excellent platform for PBL, there was no existing framework to support it in an educational context regarding ELT. "Follow Me to Minecraft" filled this gap. The project harnessed Minecraft's capabilities to create engaging learning experiences. Activities were designed after all to the CEFR's A1-B1 level, focusing on the skills and knowledge English language learners needed to communicate effectively. PBL allowed students to embrace complexity, find relevance in their learning, and enhance their creative problem-solving abilities. The project was designed for English teachers to adapt their teaching skills to an MMO environment. It successfully offered a turnkey solution for remote ELT instruction, making learning fun and effective.

Project partners (7)