The general aim of our project is to supported coding lessons using educational games and to create a suitable environment that brings together all members of the education system and parents in one online social platform. For this purpuse we want to achived in this project; -Educational games, which helpes to children with learning disabilities to empowered and encouraged to understand coding languages. -Encouraged VET students to overcome the barriers of coding, -Encouraged parents to participated in their children’s VET education, particularly those with children with learning disabilities -More accasable and unbarier acces to vocatioanl education. -To created a suitable online social platform where all vocational teachers, special education teachers, social advisors and teachers of genarel education will be able to share their experiences and advices about children of learning dificulties not only with their colleagues from Europe but also with parents. -Encouraged learning-disabled students to participate in all aspects of Vocational Education by providing them with academic and social support. -To provided a bridge between parents, special education professionals, and children with learning disabilities and their peers.
During the pandemic, online education has become an inseparable tool for education system. However, online education has had a negative impact for students with learning disabilities in the field of vocational education. Students who received IT and programming lessons through online tools failed to understand the relationship between cause and effect and demonstrate proficiency in programming-related courses. However, online education should be designed to meet the needs of students of all academic levels and backgrounds. In order to prevent the negative effects of online education, IT & programming lessons for students with learning disabilities, we came up with the proposal gamefication in education. The general aim of learning by games is to provide fun and focus on learning simultaneously. Student’s capacity is on the maximum level during the games because the games attract their attention and students’ perception busy and provide the sustainability of learning. The general goal of our project is to support coding lessons using educational games and to create a suitable environment that brings together educational workers, social advisor and parents in one platform for students with learning disabilities.