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Teaching by Gaming

2021-1-DE02-KA220-ADU-0000263612021Cooperation partnerships in adult educationfinalized
Countries: DE|ES|NL|LV · Grant: €198,900
New learning and teaching methods and approachesEuropean identity and valuesQuality assurance

Objectives

The main objectives of this project was improving the competences of educators and other adult education staff and to give concrete advise on how to use games in adult education. That includes methods of addressing the target group, shaping learning environments through games, exploring the strengths and limitations of the use of games in adult education, best-practice examples, information/instructions about special games, information about what games can be used for as well as concrete methods to implement games in educational activities and working environments. Furthermore, the aim was to present innovative and to get to know playful methods of knowledge transfer that can be implemented with existing resources in one's own educational work that initiate individual learning processes and make the learning outcomes more sustainable. We also wanted to promote the European ideas and improve intercultural understanding by sharing our experience from Erasmus+ in the different project steps and events. The participating organisations also aimed for improving their own educational activities, networks and intercultural/ international work.

Background

New and innovative ways of conveying knowledge and reaching the target group of adult education need to be explored to catch the initial attention of learners to get them involved in lifelong learning activities. All of the involved organisations in this project believe that next to established didactic methods, games can be one important tool to reachthis goal and to improve the quality of adult education of the future. Games guarantee a low-threshold participatory introduction to the topics that can be adjusted to the needs of the participants and the learning effects can be significantly higher than with classical knowledge transfer through teachercentred teaching. Many educators still do not know about the opportunities they are given with games as pedagogical approaches and we wanted to make them aware of this and thus improving the quality of non-formal adult education. Moreover, many stakeholders in education, politics and society still do not know about the advantages of games as tools for transmitting knowledge, competences, skills and as tools for validation of those competences. We wanted to address this problem my concretely getting in touch with them and giving recommendations on how problems can be solved.

Project partners (4)