CREDI aimed to develop the creative digital skills of adults who had low creative digital skills. The unemployed/employed adults had a chance to identify several "createch" skills determined using this methodology, including image editing, graphic design, typesetting, animation, website design, art direction, photography, gamification, and video production. The objectives of the project were: -To identify what the createch skills are, which roles require them, and their importance to the future jobs market -To provide learning opportunities for adults in lifelong learning; also to provide incentivise and enable greater employer engagement in training; and cement the value of creative education -To give adults the opportunity to acquire and develop skills and abilities that contribute to their full participation in the information society -To develop an Online Training programme which includes modular training courses -To develop an Online self assessment tool which allows adults identify gaps and shortages in digital skills -To deliver training courses at least 60 digitally low skilled adults to increase their createch skills and competences ---To support at least 12 trainers
A common finding in studies on the future of work was that employers increasingly demanded digital skills and creative skills. Many researches showed that combinations of skills – technological, artistic, organizational, and management – were important for creative work. A report on the future of jobs by the World Economic Forum (WEF) considered creativity, along with complex problem solving and critical thinking, as one of the top three skills in 2020 and estimated that 87% of creative jobs were 'at low or no risk of automation'. Given the importance that future of work studies attributed to both creative and digital skills, it was reasonable to suppose that 'createch' skills would be associated with roles that were expected to grow in importance in the future. With the current COVID-19 pandemic crisis, there was also a sudden need for creative and digital solutions in the current circumstances. Many Europeans were suddenly thrown into conditions demanding the use of digital technologies. The impact of the COVID-19 pandemic had severe effects on adults who needed to find ways to continue in these challenging times, which now relied on access to and the use of digital technologies.