The CoCo project aimed to achieve several key objectives. It sought to enhance the understanding of conscious consumption and sustainable living among participants, particularly in vulnerable communities. The project aimed to provide practical knowledge and skills that would empower individuals to make more environmentally responsible choices in their daily lives. Additionally, the project intended to create innovative educational tools, such as a serious game and a comprehensive curriculum, to engage learners and promote behavior change towards sustainable consumption. The CoCo project also aimed to foster inclusion and diversity by actively involving marginalized communities in the development and testing of the educational materials. Overall, the project sought to raise awareness about environmental challenges and promote sustainable consumption practices through a combination of structured curriculum elements and interactive game-based learning.
We applied for the CoCo project to address the pressing need for environmental awareness and responsible consumption, particularly in socio-economically disadvantaged communities. The project aimed to improve the competencies of educators and other adult education staff, promote environmental awareness, and foster inclusion and diversity. By integrating gamification with educational content, we sought to engage learners and promote behavior change towards sustainable consumption. The project focused on providing practical alternatives and creating an inclusive environment that fostered learning on green topics, ultimately contributing to the European Union's Circular Economy Strategy, the Green New Deal, and the New European Bauhaus initiative. The CoCo project addressed several critical needs. It aimed to increase environmental awareness and promote responsible consumption, particularly in socio-economically disadvantaged communities. The project sought to improve the competencies of educators and adult education staff in teaching sustainable consumption practices. Additionally, there was a need for innovative and engaging educational tools to effectively promote behavior change towards sustainable consumption.