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e-VET Trainers 4 Artificial Intelligence

2021-1-DE02-KA220-VET-0000305422021Cooperation partnerships in vocational education and trainingfinalized
Countries: DE|IT|ES|EL|BE · Grant: €271,448
Open and distance learningDigital content, technologies and practicesNew learning and teaching methods and approaches

Objectives

The project's primary goal was to empower VET teachers and trainers by enhancing their proficiency and confidence in adopting new teaching methods alongside traditional ones. To do so, the project developped 3 tools that are aimed to complement traditional teaching instruments: 1. A SELF-ASSESSMENT TOOL (SAT) to evaluate trainers' digital competence using a; 2. An e-VETrainers PLATFORM and APP on the current technologies of the industry 4.0 3. A training toolkit with challenges on those technologies The project also had further objectives such as: - Enhancing trainers' digital skills, referencing the DigCompEdu framework. - Implementing blended and distance training methods, including international collaboration. - Exploring and testing digital tools to aid VET, particularly in relation to Industry 4.0.

Background

The project "e-VET4AI" was born as a response to the European Commission's call to enhance digital education and training in the post-Covid era. Recognizing the need for improved digital teaching methods and skills development, the project aims to promte the use and knowledge of new digital technologies in the VET systems across partner countries and aims to create a hybrid learning model supported by digital tools, particularly AI, to cater to the evolving needs of various stakeholders in the education and industry sectors, addressing various stakeholders: Trainers: The project aimed to upskill trainers to adapt to digital teaching and learning practices and to meet the demands of the digital economy, especially in industries like Industry 4.0. - VET Institutions: The project intended to help educational institutions by integrating digital learning into their curricula, upskilling trainers, offering ready-to-use digital tools, and modernizing training to align with the digital economy's demands. - Students and Workers: The project sought to provide flexible and personalized learning experiences beyond traditional classrooms, focusing on skills required by the digital job market. - Metal-Mechanical Companies.

Project partners (7)