The objectives of the "MINT Scenario Games" project can be roughly summarised in two categories: The practical linking of STEM subjects in higher-level contexts and the creation and use of digital learning methods and media through the active participation of students and teachers. The development of individual scenarios in project weeks included maths and science tasks in an overall context (e.g. sustainability, environment, society). This created an interdisciplinary approach that emphasises practical applicability ("What do you need maths/chemistry/physics/... for in real life?") and should therefore increase interest in STEM. Teachers and learners were not only able to co-determine the use but also the development of new digital media in the project. This promoted digital skills and led to the development of new teaching concepts, ideas and the published Scenario app.
The MINT Scenario Games project is the result of a collaboration between three different organisations with unique strengths to increase the motivation and interest of STEM learners and develop innovative digital teaching and learning methods. The partners of this project are the Ulrich-von-Hutten-Gymnasium, which brought in the pedagogical focus and focus on STEM subjects, L&K development, an e-learning company responsible for the technical implementation and extensive expertise in digital education, and Holztechnikum, a vocational secondary school specialising in the environment and wood. We deliberately chose a small-scale partnership in order to facilitate an uncomplicated entry into transnational projects. Our main goal was to link maths and science topics with digital learning in a practical and superordinate context. We therefore developed an app in which students and teachers were actively involved in the implementation.