Dragon Legion's vision is to give young people emancipatory non-formal learning experiences through games and international experiences. In the past we have found our varied approaches to this hugely successful and with great response from all of our participants. Since then we have grown into an international community consisting of young people, youth workers and partnered organizations in the field of gamification, Non Formal Learning (NFL) and youth empowerment. We work with NFL through games, more specifically RPGs (Role Playing Games) to provide emancipatory learning experiences contributing to cultural exchange, youth empowerment, skill development, linguistic and specific subject training. In recent years we have developed the ERA (The European Roleplay Approach) in collaboration with partners across the EU. The ERA is essentially a refinement of gamification and NFL concepts to specifically support the development of social skills, language skills and 21st century skills, that is versatile and dynamic, able to be applied to other specific subjects. We believe in this approach and have seen first hand how profound the affects can be on young people in and out of formal educational environments. This project allowed us, as an NGO and a community, to grow and provided quality educational experiences while building on our educational toolset. The project had three core learning goals: multilingual training, transversal and specific skill development, and empowerment of youth. These goals were achieved through a Project-Based Learning (PBL) approach to the participant-driven creation of a language learning tool using the ERA. The three goals outlined the intended effect on our participants, including local youth in Cologne, youth workers, professional game designers, non-formal learning experts, and external participants. We conceptualized this project with local youth, in direct response to past issues in the field of Language Education and Youth participation, as well as the needs of the youth in our network. According to the EU digital education actions plan, more than 1 in 5 young people across the EU fail to reach a basic level of digital skills. In today's world of distance learning, this is deemed unacceptable. A key element of this project was to train digital competence and online cooperation skills. The learning tool developed was modeled in direct response to the difficulties of developing language skills in an age of limited social contact, aiming to provide quality exposure to language and to support young people to cooperate in a multilingual environment. The severe effect the pandemic had on mental health across the EU was undeniable, particularly for young people aged 18-28, a group at high risk for developing poor mental health due to unemployment and income insecurity. This is even more relevant for young people suffering from socio-economic disadvantages, who made up the majority of our target participants. At that time in a young person's life, it was critical for them to develop independence, social skills, confidence, and international efficacy to engage on a European level and become active and healthy members of society. Each of our partners in this project actively worked in their local environment to raise awareness of these issues and to provide youths with the necessary skills to respond to them. The skills developed in our participants throughout all the project phases contributed to their linguistic skills, mental resilience, employability, social skills, and self-efficacy, providing these youth with the tools to understand, navigate, and respond to the issues detailed above. We aimed to clearly address these issues from day one, facilitating open evaluation of our methods. We did everything to ensure our participants were aware of the real-world issues we were responding to and giving them an opportunity to analyze and improve our methods in order ot reach full engagement in our course and cultivate critical thinking and civic responsibility. We launched a permanent structure to foster an open dialogue about these issues and, furthermore, the issue of diversity and accessibility of our events. This event created permanent change internally, addressing global, national, and international issues on a community level.