By implementing the project, our main objectives were: 1. To demystify the concept of mixed-ability and inclusive collaboration, presenting it as an opportunity rather than a challenge. 2. To adapt existing and develop new educational games and methods suitable for working in mixed-ability groups, applicable in both non-formal and formal learning contexts for young people aged 13-18 years old. 3. To promote inclusive education among four key stakeholder groups: - Educators, by increasing their confidence in working with inclusive groups. - Parents, encouraging them to enroll their children and adolescents in inclusive groups. - Young people, helping them understand the value of collaboration in inclusive groups. - Civil society organizations, encouraging the design of inclusive activities as common practice. 4. To enrich the youth work and education fields by providing quality, ready-to-use non-formal learning activities that are easily adaptable to mixed-ability groups.
We applied for this project to address the lack of inclusive education for youth with disabilities in Europe. According to WHO estimates, there are approximately 200 million children and young people worldwide with sensory, intellectual, or mental health impairments. Despite international treaties prohibiting discrimination in education, many countries lack laws ensuring full inclusion. The current inclusion strategies often lead to stigma and exclusion rather than genuine integration, as well as funding limitations in education hinder efforts to organize inclusive educational activities. Therefore, the aim of our project was to empower educators and youth workers to view diversity as an asset rather than a barrier. By adapting existing educational tools and methods to suit inclusive groups of learners, we seek to promote inclusive education approaches in both formal and non-formal learning settings. Our goal was to turn challenges into opportunities and create a more inclusive educational environment for all.