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Development of a training program for improving physical exercise of people with intellectual disabilities through exergames and technology

2021-1-ES01-KA220-ADU-0000263432021Cooperation partnerships in adult educationfinalizedGood practice
Countries: ES|PT|IT|NO · Grant: €279,634
DisabilitiesInformation and communication technologies (ICT)Inclusion, promoting equality and non-discrimination

Objectives

The main objective of the project was to develop a methodological framework that would allow access to technology and adapted physical activity programs to people with intellectual disabilities in an environment in which access to this type of technology and to this type of knowledge is very limited. The focus was given to people with intellectual disabilities who are institutionalized or who live in day care centers with mild to moderate physical activity. The secondary objective of this project can establish a collaboration base between leading universities in the field of technology development for social inclusion and centers dedicated to the care of people with neurological damage and centers dedicated to social support and the development of people with disabilities intellectual In this way, it was sought to establish the bases that allow for the development of a collaboration in the long term, in which more agents from the European and international panorama are added, including administrations, the third sector, companies and research centers.

Background

New technologies are changing the way the world works and especially the way society develops. Although it is true that technologies are helping to minimize the gaps produced by social and physical differences. It is observed that in many cases technology is creating a gap that divides those citizens who have digital skills and those who do not. In addition, in this hyper-connected world sedentarism it is one of the environmental factors that affect the most people's health. Statistics from the World Health Organization confirm that more than 75% of the population develop physical activity under the thresholds of the recommendations. This fact is especially true for the most vulnerable people, those with intellectual disabilities. Therefore, this project addressed the problem of the digital divide with a focus centered on health, to generate tools and methodologies to promote an equal access to digital technologies and to programs to promote physical activity through gamification. In this project we address the need to provide digital skills to people with intellectual disabilities and promote regular physical exercise as a public health prevention strategy.

Project partners (5)