Back to search

D3PO: Dimension 3 - Printed puzzles for new therapeutic Opportunities

2021-1-ES01-KA220-ADU-0000353132021Cooperation partnerships in adult educationfinalized
Countries: ES|EL|PT|IT · Grant: €222,468
Digital content, technologies and practicesInclusion, promoting equality and non-discriminationKey competences development

Objectives

The main goal of “D3PO” is to study and offer a methodology to help heal the body using the mind and help the mind using the body. In this project, we wanted to design a new methodology and implement real tools that can be available to everyone using a 3D printer. This therapy would be used in the case of physical rehabilitation and mental hygiene, as we also create awareness on certain topics by including storytelling as part of the core methodology. We are also interested in investigating, developing, testing and implementing new methods by using innovative techniques based on ludic and immerse mechanics as a learning technique to improve user results, engagement and certain social skills among many goals. With these methods we pretend to improve key competencies, increasing their opportunities to access a more inclusive society. Puzzles could additionally be helpful in the context of physical rehabilitation since they require the usage of the brain with coordination. Specific goals: - G1. To investigate and analyze the impact of our methodology on soft skills. - G2. To design innovative practices in the field of adult education. - G3. To improve the quality of life of our target group using non-formal education methodologies.

Background

The idea was born as a result of the increasing popularity of escape rooms in recent years and its potential to promote the development of soft skills in the participants. Our main goal is to use traditional cognitive development mechanics (puzzles) with a modern storytelling-based approach (similar to escape rooms), which can be distributed to the general public in an economical way (3D printing) and that allows the acquisition of Competences such as teamwork, creativity or lateral thinking, extremely useful in the work environment while promoting inclusivity, tolerance and the value of the individual as a fundamental pillar of the society of the future. Given that puzzles have already had a long history in the therapeutic field as hand-eye coordination tools, we considered that their application at the individual level would have great therapeutic value both in the field of mental health and physical rehabilitation, forcing you to work on body and mind simultaneously. In addition, these tools are also compatible with collaborative dynamics and teamwork, something that other rehabilitation tools lack. This is especially valuable in cases of stroke, where it is critical to act and proceed to rehabilitation as soon as possible.

Project partners (5)