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ARCH: Bringing Cultural Heritage to the Digital Era; Unifying Past, Present and Future

2021-1-ES01-KA220-SCH-0000245222021Cooperation partnerships in school educationfinalizedGood practice
Countries: ES|IT|EL|CY · Grant: €239,863
Cultural heritageDigital content, technologies and practicesPreventing early school leaving and failure in education

Objectives

ARCH set out to transform the educational experience for students and educators by creating a free, accessible online platform and engaging educational materials, including a digital educational game based on game-centered learning principles. Our mission was to enhance students’ knowledge of their city’s cultural heritage and the broader European context using modern digital tools. We aimed to empower students with essential technological and digital skills, facilitating an active engagement with their heritage. By integrating innovative game-based learning techniques, we sought to make education enjoyable and interactive, fostering critical skills such as problem-solving and creativity. Community building and social inclusion were also integral to our goals. We aimed to break down barriers and reduce social inequalities by making resources available online, inviting the wider community to participate in the educational journey. The target groups included educators and students across all educational levels. We provided training in ICT to enhance educators' teaching, while students were encouraged to explore online applications that blend real and virtual experiences, ultimately guiding their future study and career path.

Background

The ARCH project was initiated to address the growing need for integrating digital technologies into education, especially to enhance students' digital and cultural literacy. With the rapid development of digital tools, traditional teaching methods required modernization, particularly in the context of cultural heritage. Cultural resources often remained underused in education, despite their potential to engage students and provide a European dimension to learning. The project aimed to bridge this gap by developing a platform and educational game that combined real-world cultural heritage with digital tools. These innovations were designed to motivate students, improve their engagement, and knowledge about EU cultural heritage. Additionally, the project supported educators by providing ICT-based teaching methods, enhancing the quality of education. By the end of the project, these needs were effectively addressed. The website and online application provided access to cultural heritage content, fostering a European perspective, while the games introduced game-based learning. The project empowered educators with new teaching tools, contributing to a more dynamic and inclusive learning environment.

Project partners (8)