The objectives pursued in the project are aligned with the selected priorities of promoting the STEAM educational approach, promoting digital transformation in the educational and academic field, and providing support to teachers and professionals in the educational world. Thus, the objectives were defined to create an app (ARSTEAMapp) that allows the STEAM approach to be incorporated into the classroom in the context of European cultural heritage and with the use of Augmented Reality; as well as, a pedagogical guide for teachers to have a framework for its implementation in the classroom. Thus, teachers, from any discipline, can select the activities to be carried out according to the competences they want to work on with their students. In addition, the pedagogical guide contains a large number of activity proposals, which facilitates their implementation in the classroom. The results of the project are accessible on the Web (https://arsteamapp.webnode.ro/) Inherent to these objectives is the objective of dissemination of the results and the generation of impacts, as well as the sustainability of the project. All the objectives have been developed with satisfactory quality.
AR-STEAMapp addresses the challenges of improving the teaching of STEAM disciplines by designing an innovative way of establishing connections between these disciplines in a meaningful way. An augmented reality educational application has been developed that can be used to explicitly reflect on the connections between STEAM disciplines through the analysis of European cultural heritage; students learn topics related to science, technology, engineering, mathematics and art, establishing explicit connections between the contents of the STEAM disciplines. In addition, a pedagogical framework is created to guide teachers in the implementation of the STEAM approach. The project responds to the needs of the Association (Specific Didactics Department and Secondary Education Centres) to innovate and improve education, and also meets the needs of the target audience, students and teachers aged 12 to 16, transferring this knowledge to other stages and other sectors. It has also been an opportunity for the international projection of the institutions linked to the project.