The project successfully developed four board games targeting specific SDGs, with an emphasis on non-formal educational methods and gamification. Since 2015, the SDGs have become global priorities. The project recognises the crucial role of schools and households in supporting these goals, aiming to create inclusive, just and peaceful societies by 2030. With a focus on environmental education, sustainability, health and well-being, the project aimed to raise awareness among younger generations and their role in shaping the future. The project objectives included: -Providing qualitative and inclusive educational tools to teachers and educators on how to raise awareness and work on the SDGs with students. -To raise awareness among primary school students about the SDGs and encourage positive attitudes and behaviours in line with these goals. -To promote green attitudes, behaviours and lifestyles among teachers and students. -To improve teachers' skills and competences in terms of creative content delivery by providing them with the necessary knowledge, tools and skills.
The project aimed to develop innovative educational tools for teachers to teach the Sustainable Development Goals (SDGs) using game-based learning (GBL) for primary school pupils. This would complement existing educational resources for learning about the SDGs. Drawing on the consortium's experience, the objectives were aligned with EU Commission initiatives, in particular the Education for Climate Coalition. The project emphasised the importance of sustainable education, with the intention of equipping students with skills to cope with social and environmental changes. By addressing inclusion and diversity, the educational resources promoted awareness of the SDGs and highlighted the challenges faced by those with fewer opportunities. By prioritising school education and key competencies, the consortium developed two outputs: a set of board games and an educational KIT,