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Digital Games Treasury and Library

2021-1-ES01-KA220-SCH-0000325572021Cooperation partnerships in school educationfinalized
Countries: ES|TR|MK|RO|PT|HR · Grant: €159,563
Digital content, technologies and practicesInformation and communication technologies (ICT)Open and distance learning

Objectives

Ensuring digital transformation and adding an attribution to the education that was largely affected by Covid-19 Epidemic was our main goal. We aimed to change innovative practices in distance education with our partners to support our distance learning processes. We improved our teachers' ICT abilities that were necessary for the digital education. We have supported teachers' teaching profiles in digital education. We aimed to introduce them with web 2.0 tools to give opportunities them to prepare their own digital course contents. At the same time we prepared some useful and enjoyable digital course materials that all the teachers and students in Europe can use during in flipped, virtual or blended learning in real classrooms or during individual online study. In this sense, we aimed to focus on designing digital educational games as useful and enjoyable course materials to practice some common courses taught in Europe such as English Language, Maths, Natural Sciences, Philosophy and Art since we wanted our course materials to be able to be used in wider environment, especially around Europe. We aimed to produce a digital game library as a course material that has an open/free website as an Open Educational Resource.

Background

The main reason to apply for this Porject was today's fast digitalization of the world and especially after COVID-19 Epidemic. Distance learning including digital education has supplanted sometimes the face-to-face learning, so teaching profiles of educators have been changing fast. Thus, we conducted a questionnaire to the teachers of partner schools and defined their needs in istance/flipped/blended/virtual learning classrooms. Lack of digital abilities, not having enough knowledge of web 2.0 technologies, need of digital resources and difficulty of taking attraction of pupils to the online courses were the major problems they have been faced with according to the results of the questionnaire. Thats why, we have been arranged educations and workshops to develop their digital abilities and ensure digital transformation in education, especially to contribute to distance learning process. We have produced substantial project results such as digital games and digital course contents in some common courses taught around Europe. As our partners had similar distance learning problems and needs, we have carried out this project transnationally and produced results that teachers and students of all European countries could easily use.

Project partners (7)