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e-Makers

2021-1-ES02-KA220-YOU-0000291882021Cooperation partnerships in youthfinalizedGood practice
Countries: ES|IT|HR|TR · Grant: €167,287
Entrepreneurial learning - entrepreneurship educationDigital skills and competencesSocial innovation

Objectives

The project aims to nurture environmental social entrepreneurship among the youth through digitization. The specific objectives include enhancing the digital competencies of youth workers, promoting social entrepreneurship and environmental awareness among youths, and developing organizational capacities for innovative social entrepreneurship training. The project strives to strengthen social entrepreneurship activities, develop advanced digital skills, improve soft and professional skills and enhance cross-border communication among youth workers. It also aims to adapt gamification methodology, contributing to the sustainability of social enterprises, and internationalization strategies. The project aims to build a sustainable society by improving green and soft skills of the youth.

Background

Climate change is becoming increasingly harmful, prompting social enterprises to find solutions and create environmental impacts. Digital transformation opens various opportunities for social enterprises to tackle environmental challenges such as access to clean water, electricity, and education. However, it is noted that 71% of social entrepreneurs struggle with financial sustainability. This situation highlights the need for more support and digital-based training for young entrepreneurs, especially those in environmental social enterprise. Digital transformation can promote the growth and financial stability of social enterprises. Effective tools such as gamification methodology can enhance training for youth in this sector, enabling them to use digital tools in tandem with entrepreneurial skills to address societal and environmental problems. (Source: [https://blogs.lse.ac.uk/businessreview/2020/06/11/self-sustainability-the-dilemma-at-the-heart-of-socialentrepreneurship/, https://www.pure.ed.ac.uk/ws/portalfiles/portal/15495710/Games_final_JRC78777.pdf])

Project partners (5)