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Digital Mythologies - Mythological Digitalities

2021-1-FI01-KA220-HED-0000322322021Cooperation partnerships in higher educationfinalized
Countries: FI|LT|BE|IE|PL · Grant: €368,361.75
New learning and teaching methods and approachesCreativity, arts and cultureMedia literacy and tackling disinformation

Objectives

The objectives of the project were: 1. To introduce students and teachers to tools teachers at different partner organisations had found useful in design and artistic work both offline and online in the field of visual communication design. 2. To package those tools for wider audiences – including other universities but also secondary education and any professionals in the visual communication design and media arts. 3. To Introduce different mythologies to students and teachers to be used as material of their design and artistic work and improve their media literacy vis-à-vis mythology-related issues. 4. To package the mythological material gathered during the project for wider audiences. 5. Present the principles of the project, materials gathered for the LTTA’s and the student work done in them through exhibitions and in a publication.

Background

The project Digital Mythologies – Mythical Digitalities (DIMYMYDI) had two starting points: 1. Covid-19 situation forced all educational institutions to take a leap into the deep end of online teaching, and 2. Cultural, social, and political environment was and still is churning with mythological ideas and images used for different political and cultural purposes. We wanted to test various new and older digital tools for planning, producing, and exhibiting artistic and design work online. Both teachers and students were the target audience for learning about new, more sophisticated tools they can use in their design or artistic work and in their teaching. Mythology has been used and abused in the current cultural, social, and political discussion and its interpretations have been shallow, divisive, and often nationalistically motivated. However, mythologies reflect our shared experiences and ideas on a less complicated level and can also be used to build understanding and sense of wider communality. We used the mythologies of each partner country to produce works growing from the ideas and images presented in them. We were eventually able to carry out the activities on-site, but everything could also have been done online

Project partners (5)