The BIG GAME project addressed three critical European needs: promoting science, technology, engineering, and mathematics (STEM) learning, supporting digital transformation, and combating climate change. It built upon prior STEM efforts, identified weaknesses and implemented a new pedagogical approach with a stronger partner team. Across Europe, waning interest in science education underscored the urgency of enhancing STEM teaching to foster multidisciplinary learning. Digital skills were deemed essential for citizens, yet gaps persisted among European teachers and students, necessitating comprehensive ICT education. Climate change concerns are widely shared among Europeans, especially youth, aligning with EU priorities like the European Green Deal, which emphasised cooperation and action on climate change at an international level.
The BIG GAME project addressed three critical European needs: promoting science, technology, engineering, and mathematics (STEM) learning, supporting digital transformation, and combating climate change. It built upon prior STEM efforts, identified weaknesses and implemented a new pedagogical approach with a stronger partner team. Across Europe, waning interest in science education underscored the urgency of enhancing STEM teaching to foster multidisciplinary learning. Digital skills were deemed essential for citizens, yet gaps persisted among European teachers and students, necessitating comprehensive ICT education. Climate change concerns are widely shared among Europeans, especially youth, aligning with EU priorities like the European Green Deal, which emphasised cooperation and action on climate change at an international level.