The project aims to foster digital entrepreneurship among youths through design thinking, in order to efficiently develop solutions that can support young people during the COVID19 pandemic and post-crisis situation, and through building partnerships between youth organizations to make use of existing technologies to soften the pandemic effects on their target groups’ lives. The specific objectives of the program were: O1: equip 26 youth workers from 13 partner organizations and 13 countries to use design thinking as a tool to foster digital entrepreneurship among youths in their communities. O2: develop know-how on using different digital tools for design thinking among 26 youth workers from 13 partner organizations and 13 countries O3: raise awareness on and create solutions to stimulate and support digital entrepreneurship among youths, postpandemic, in the communities of the partner organizations. O4: share best practices and promote partnership between 13 youth organizations from 13 countries, active in the field of digital entrepreneurship O1, O2 and O3 address the E+ general objectives of the Europe 2020 Strategy, to raise employment rates, track innovation and foster sustainable growth. They also correspond to the 4th objective of the strategic framework for European cooperation in education and training (ET 2020), Creativity and innovation, with entrepreneurship being encouraged at all levels of education and training since these are key drivers of sustainable economic development and individuals being helped to become digitally competent and to develop initiative, entrepreneurship and cultural awareness.