The idea of the project "Play against hate: fighting hate speech through gamification tools" was born in a context in which for AICEM and the other partners it becomes necessary to reiterate the fight against hate speech and find new tools that can support young people in doing so. The possibility of creating an exchange space for young people who bring with them different life paths, represented only a strong point for the implementation of this exchange. The participants were the protagonists of the experience and through input provided by the facilitators they contributed to the construction of the exchange. Raising the awareness of young participants about the fight against hate speech, which responds to the goal of inclusion, and gave them the opportunity to interact on the subject together with their peers, thus encouraging active participation, through the use of gamification tools has been the cornerstone of the project. Among the objectives of the project is to encourage awareness by young people on the subject of hate speech and learn new ways to deal with it and communicate it through playful tools. During the youth exchange participants participated in sessions based on the methodology of non-formal education in which they had not only the opportunity to experiment in new activities and learn new topics, but also above all to confront their peers. The discussion on hate speech and the knowledge of new gamification tools, led young people to be more aware but above all to find new ways such as the game to communicate the contrast to hate speech. Gamification appeared as a great opportunity to develop on this occasion: learning new skills to combat hatred through the modes of the game has been not only interesting for educational purposes, but also fun and addictive for the people who take part. Spreading the knowledge of digital communication tools, a transversal objective of the Erasmus+ programme, and using them as platforms to spread European values, has therefore become a further objective to be achieved with the project activities. The decision to develop such activities within a youth exchange has represented an added value to the experience of the young people who have lived. Expanding our knowledge and then exchanging these elements in project contexts such as those of Erasmus+ has represented for us young volunteers/ and a continuous possibility of growth both from the educational and personal point of view. In this sense, we think that this experience has primarily enriched the participants and led them to be promoters of change.