All the partner countries have different education systems, so at first, the target group was programming language teachers (by priority Python, CodeBlock and Java) or IT teachers who are involved into local programming subjects, know the structure of their local programming basics module structure, and has access to it. As a result, there were 3 teachers from each partner country, 12 in total. The second group is the coordinators and trainers. The teachers were creating these intellectual outputs: 1. Unified "Developing basics" module's programmes (O1). 2. Training Kit for Teachers (O2) – teaching resource for teachers, which is an auxiliary tool for creating new lessons, transformation from the old style learning to the digital/remote/online in the Minecraft Education Edition environment. It is clear that the main item for doing project was the Minecraft Education Edition game and the final goal - to prepare the didactic material, for Teachers. The O2 final goal was to create the didactic material taking the structure of the Unified "Developing basics" module's programmes, which was done during the O1 by the teachers. These two, mentioned above, intellectual outputs were created during the project (our achievements).
Although the Minecraft Education Edition is popular throughout the world as a teaching tool, it is barely applicable to vocational training. The programming itself not an easy task and not for all but still most perspective profession and knowledge. We believed that this methodology has many advantages for students: decrease in the abstraction level required by this subject, since students can check the results of procedures and code solutions in concrete and real situations, the resulting motivation of viewing the results of their logical constructs in a real context. It is important to mention, that with this project we tried to adapt gamification to "old" thinking programming lessons.