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Creating interactive SDG classrooms through Augmented Reality

2021-1-LV01-KA220-SCH-0000324852021Cooperation partnerships in school educationfinalizedGood practice
Countries: LV|IT|ES|NL|EL · Grant: €208,043
Digital content, technologies and practicesOpen and distance learningCreating new, innovative or joint curricula or courses

Objectives

It was expected to support NEETs (Not in Education, Employment, or Training – persons who are unemployed and not receiving an education or vocational training) to Mainstreaming education for teaching the Sustainable Development Goals by empowering schools to use Augmented Reality techniques in their educational practices thus developing, creating and implementing innovative SDG classrooms. The objectives of the project were the following: • To create a strong partnership that is based on learning from each other, that strengthens the capacity of involved partner organisations and their local, national and international networks; • To create opportunities for involved partner organizations and professionals to develop themselves as supporters and creators of the innovative learning processes for young people by using AR techniques; • To develop two project results that support mainstreaming of education for SDGs in an interactive and engaging manner involving digital tools that are open and accessible for schools, teachers and other stakeholders; • To design and facilitate one Learning Mobility to equip and empower involved professionals with self-confidence and needed competencies to innovate their practices.

Background

The need to keep the track of the global scale changes, diversity of society, and the increasing amount of knowledge and trends of Industrial Revolution 5, increase demand to advance education level and acquire new teacher roles. European Union (EU) has announced and placed themselves in a frontline to implement Sustainable Development Goals (SDGs). It has an ambitious policy programme to deliver on sustainability in the EU and beyond. SDGs are an intrinsic part of the political guidelines and lie at the heart of policymaking across all sectors. Unfortunately, COVID- 19 pandemic has negatively affected SDG implementation progress. In order to support the SDG implementation, placing it back on a track, different stakeholders and social groups have to work together. It is crucial to mainstream education for the SDGs by engaging schools (teachers, pupils), future teachers, parents and society. One significant obstacle to successfully implementing SDGs in schools is lack of resources and educational / pedagogical initiatives. The project team considers that it’s essential to make the SDGs easy to understand, engaging, relevant for personal and common well-being and action-focused so that society is aware of how they can contribute.

Project partners (6)