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Art Welcomes Inclusion through Innovative Technologies

2021-1-LV01-KA220-VET-0000280192021Cooperation partnerships in vocational education and trainingfinalizedGood practice
Countries: LV|IT|CY|EL|FI · Grant: €221,369
Digital skills and competencesDisabilitiesCreativity, arts and culture

Objectives

1: Improve the level of skills of 30 VET educators, trainers, teachers, and staff members of the organizations in order to have innovative and high-quality skills necessary to transmit new digital and accessibility skills to learners 2: Facilitate access of 150 learners to basic knowledge and skills in new technology (such as artificial intelligence algorithms, immersive technologies, 3D printing, etc), and accessibility methods, to be used in the cultural, tourism, social, or digital sectors. 3: Enhance the capacity of 18 organizations among VET providers, operators in the touristic, cultural, and social sector to renew their services; to make them more accessible and digital, with a view to greater inclusion and digital transition. 4. Encourage and develop innovative and inclusive approaches for the 6 participating organizations, in order to develop more attractive formal, non-formal and informal training programs and corresponding to individual needs and expectations; use methods participatory and digital; be more effective towards local communities; adopt new or improved practices to meet the needs of groups with fewer opportunities. 5. Implement and transfer innovative practices at local, regional, national and European level

Background

The project aims to provide information on new digital and accessibility skills (artificial intelligence, algorithms, immersive technologies, 3D printing, vocal search/vocal systems, augmented and Virtual Reality, multisensory and tactile paths, development of individual skills to understand the world of disability) for the people related to culture and involved in adopting cultural services for disabled people. There is a possibility to be involved in the learning courses elaborated. The project was proposed, since the team had a strong belief basing on the research previously performed that the culture should be accessible to all and there are innovative tools to be used in museums and other cultural institutions. Thus the project was elaborated due to the mutual need to provide information and tools on 3D, Virtual reality, Augmented reality, Design for all and many other aspects that are used nowadays to people working with culture. Moreover, these tools are continuously developing and the kind of knowledge is becoming more and more necessary for broad spectrum of specialists. Organisations related to adult education, research and innovations were involved in the Project - to receive maximum synergy from the project.

Project partners (6)