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E-STEAMSEL;Preparing Youth for the Future Labor Market with STEAM and SEL

2021-1-NO01-KA220-SCH-0000325112021Cooperation partnerships in school educationfinalized
Countries: NO|PT|SI|RO|TR · Grant: €165,494
Creating new, innovative or joint curricula or coursesEqual access and transition to labour marketScience, technology, engineering and mathematics (STEM)

Objectives

By implementing the project we wanted to achieve the following aims and objectives: OUR AIMS WERE TO; • Ensure participation of girls and young people with multiple disadvantages in STEAM and SEL education. • Increase awareness and sensitivity among teachers, schools, and parents. • Ensure inclusion, equality, and easy access in STEAM and SEL learning areas. • Increase skills-based literacy of disadvantaged youth and girls. • Provide digital content and digital-skills-supported transformation in teaching and learning processes. • Develop innovative ways to involve students in learning activities. • Ensure equal access to project results for both genders. Goals Achieved: • Develop virtual platform for innovative learning solutions. • Created moddle-based e learning platform. • Produced materials for three sections. • Developed Skill-based learning e materials (STEAM)(IO1). • Created Social and Emotional Learning activities (IO2). • Provide Interactive Counseling Services for Parents and Students (I03). Target groups ; Young people (9-18) with disadvantages teachers, school and parents working with 9-18 age group DECISION MAKERS, Policy formulators, NGOs, youth workers and public.

Background

Our consortium partnership consists of Portugal (university), Slovenia (NGO), Turkey (Science and Art Center), Romania (secondary school) and Turkey (Primary School), under the coordination of Norway (NGO). The aim of the e_ STEAMSEL project, which brings together universities, non-governmental organizations and schools, was to prepare today's young people for the business world of the future. We aimed to improve the skills and competencies of young people, especially girls, in the fields of STEAM and SEL. Our main goal was to create activity plans suitable for the problem-based learning method that can be used in classroom applications in STEAM and SEL learning areas, based on real-life problems. With these activity plans, we applied for this project to improve the skills and competencies of our teachers and students in STEAM and SEL. We applied for the project to equip young people with the skills and competencies demanded by the future business world and to take their 21st century skills to a higher level.

Project partners (6)