The aim of the project was to empower youth trainers, youth workers, young leaders and educators with tools to boost youth creativity and to enhance directly the youth creativity by creative techniques and to support the creative competences of students and teamwork competence. The goal was also to help young people and their teachers/trainers to deal with everyday problems, to focus more on sustainability and environment , to be more innovative and self develop, to equip YOUTH teachers and trainers, YOUTH workers, leaders and educators in partnership countries ( and by using e-learning tools in European Union and worldwide) with tools and knowledge on how to deploy remote learning programmes, using CREATIVITY, CREATIVE TECHNIQUES and a mix of technologies and how to combine it with relevant and end engaging content, a well articulated instructional model, effective teaching presence and learner support. The project was also a need for participating organizations as brought longlasting effects by enabling participating organizations to gain experience in international cooperation and strengthening partners' capacities in building readiness and managing them towards digital education in a creative and inclusive manner
Education does not strengthen the competence in creative thinking but work requires youth to be creative, think design and to be able to work with teams. Unfortunately, this is not what educational systems in partnership countries teach young people. Thrown into the standard thinking of competence tests, young people are unable to solve tasks in an unconventional way, which is often required not only in professional work but also in solving everyday problems. It is expected that in the future many jobs will be replaced by robots. It is also a challenge for education to enable young people who leave the school walls to adapt to the new reality and easily retrain if necessary. Youth need broadly defined creativity, ability to solve problems and unconventional thinking, which the project teach them during workshops and by educational materials. Many of young people have a lack of skills and knowledge on learning strategies connected with digital learning, online, inclusive and remote learning - the majority of them feel frustrated by the fact that they are not supported in the digital education, they cannot renew their skills, they do not know what can facilitate the online, digital education and they do not know the software.