The project aimed to achieve the following results: - Improve the teaching and learning of languages, fostering linguistic diversity, and cultural sensitivity within the EU. - Promote quality, innovation, excellence, and internationalization in educational institutions through transnational cooperation. - Develop projects optimizing the use of computers and media to facilitate intercultural mobility and sharing. - Promote technological inclusion as a facilitator. - Encourage projects that utilize technological resources. - Assist teachers and educators in understanding the full potential of the existing tools. - Enhance language blended learning and eLearning through specific online activities using the EPCL. - Improve the language learning skills of all students. - Enhance techniques for language learning in blended and eLearning environments. - Create online and printable activities complementing the EPCL and EPCL Translator in both physical and online classrooms (Project Result 1). - Develop a training course for teachers on the usage of the EPCL and EPCL Translator in universal designed classes (Project Result 2). - To monitor progress and achievements, the partnership has established quantitative and qualitative indicators.
The project began in 2018 with the creation of the EUROPEAN PICTOGRAPHIC LANGUAGE OF COMMUNICATION (EPCL) and the EPCL TRANSLATOR (TEC++US App). The initial results showed a high acceptance rate among both young and adult people without disabilities. To address these challenges and improve the overall effectiveness of the tools, the partnership decided to launch TEC++US 2.0 project. This new approach aimed to fill the gaps identified in the initial project and enhance the skills of teachers and educators in using the EPCL and EPCL Translator methodology. The focus was to support materials, including tutorials, worksheets, and online resources, to facilitate a universal designed classroom that promotes digital inclusion. The goal of TEC++US 2.0 is to further advance digital inclusion in both physical and online classrooms. By leveraging the existing network, materials, and tools developed in the first phase, the partnership aimed to bring in new players and gather additional expertise to achieve its objectives. The activities planned in TEC++US 2.0 were expected to make a positive impact on language learning and inclusion for children and young people, as indicated by the positive evaluations from stakeholders.