DIGITAL YOUth was implemented as part of the Accreditation Plan and was focused on improving youth learning by exploring educational use of technology, especially video game. The idea for this project started from the following needs underlined as results of partners analysis on the level of ICT, basic/transversal skills among young people as well as organizations capacities to deliver innovative activities to integrate the aforementioned skills: - support the development of ICT, basic/transversal skills in creative and innovative youth learning -assist youth workers with creative learning teaching and training tools and methodologies -use open and digital pedagogies by exploring video games creation as educational resources to teach essential ICT skills and basic/transversal competences - promote young peopleaccess and use of ICT in education, especially among those with fewer opportunities TARGET GROUPS: - youth workers from the partner organizations responsible for the delivery of youth learning teaching training activities - young people with fewer opportunities from the local communities of the partners organizations SPECIFIC OBJECTIVES - To develop knowledge and skills of 19 youth workers from the partner countries in developing key competences and digital skills of young people through their participation in a training course about innovative tools and training methods using video games, organized in Romania, between 21-26 July 2022. - To develop ICT, basic/transversal skills among 50 youngsters from the partner countries using video games, through their participation in a youth exchange organized in Romania between 26-01.09.2022.