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M@THGAN- Effective Ways of Teaching Mathematics through Technology ,Game, Art and Nature

2021-1-RO01-KA220-SCH-0000326412021Cooperation partnerships in school educationfinalized
Countries: RO|TR|NO|IT|EL|PL · Grant: €184,385
Cultural heritageKey competences developmentScience, technology, engineering and mathematics (STEM)

Objectives

M@THGAN project focused on improving effective teaching ways of MATHEMATICS through TECHNOLOGY, GAME, ART and NATURE. The specific objectives were: 1) Consolidating teachers' professional profiles for teaching Mathematics by enhancing digital competencies, adopting innovative practices using ICT, developing critical thinking, creativity, and integrating mobile apps for gamification. Encouraging teachers to move classrooms to nature and museums for a deeper understanding of mathematics. 2) Strengthening the development of STEAM competences, in particular mathematic, scientific, technological, digital, linked to creativity and innovation, for Primary and Secondary School students by creating a positive attitude towards mathematics. 3) share positive experiences and innovative practices in the math teaching practice, based on the networking practice at a European level. 4) cooperate with partners in order to improve the way math is being taught in Europe. 5) to develop a Classroom activities guideline for teachers 6) to develop a M@THGAN game 7) to develop a MOOC M@THGAN

Background

The future sciences will need this new soil to grow, they will need new MATHEMATICS." The perception of “Math lesson” among students, teachers and the society is unfortunately on the negative side. In many classrooms, students continue to learn mathematics through instructions that teach rote procedural skills without connecting mathematical concepts. The 2018 report published on OECD.org states that our students’ performances in Mathematics isn’t satisfying. The mentioned EU reports showed that these problems are closely related with the lack of mathematic teachers’ competencies, especially digital, and their ability to use attractive teaching methods based on ICT which enable to promote attractive learning of math. The M@THGAN project aimed to promote a positive attitude towards mathematics by integrating it into daily life. It emphasized changing teaching methods to enhance student understanding and problem-solving skills. The project prioritized educational development to meet global needs, advocating for investment in education, innovative teaching, and teacher training. Teachers were encouraged to improve mathematics teaching, engage students, and address challenges to enhance mathematical competence and interest.

Project partners (6)