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Digital Youth Training on Creative & Cultural Digital Entrepreneurship

2021-1-RO01-KA220-YOU-0000285582021Cooperation partnerships in youthfinalized
Countries: RO|EL|PT|RS · Grant: €160,335
Creativity, arts and cultureDigital skills and competencesEntrepreneurial learning - entrepreneurship education

Objectives

DIYouth aims to develop a transnational (non-formal education) youth and youth worker training programme containing: • a youth training toolkit on CCDE with YOUTHPASS, DigComp and EntreComp certification options (Result 1); • a train the trainers toolkit (based on ETS, with EntreComp and DigCompEdu certification options) enabling youth workers to improve the quality and effectiveness of their digital & entrepreneurial training capability (Result 2); • a CCDE Digital Acceleration platform helping youth put their ideas into the market in collaboration with investors, policy makers, customers and other creative & cultural actors; • and series of celebratory creative conferences (multipliers), three of them as teasers for Timisoara2023, Novi Sad2023 and Elefsina2023 EU capitals of culture. The end-goal is to boost the digitalization of the cultural & creative sector in an environmentally sustainable and heritage-protective manner while enabling digital job opportunities and employment.

Background

Cultural and creative sectors spur innovation across the economy, as well as contribute to numerous other channels for positive social impact (well-being and health, education, inclusion, urban regeneration, etc.). However, the massive digitalisation coupled with emerging technologies (virtualisation, digital twins, digital engagement, personalized digital cultural activities, etc), can create new forms of cultural experience, dissemination and new (digital) business models with increased market potential. Youth-led entrepreneurship is a key priority of the European Union. As key drivers of the cultural and creative sector, the European youth (18-31 years old) should be the leading source of creativity and innovation in cultural and creative entrepreneurship. The needs addressed by DIYouth project are the following: YOUTH (18-30 years old) lack the know-how and experience to perform in CCDE. On top of this, youth coming from vulnerable groups do not possess basic entrepreneurial skills that would enable them to scale-up their ideas or to engage in social enterprising that would open up their opportunities in CCDE. YOUTH WORKERS: Specific gaps: lack of youth worker qualification frameworks (recognition) for entrepreneurial train

Project partners (6)