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Enhancing Young People Skills and Competencies in Social Entrepreneurship by Virtual Reality

2021-1-RO01-KA220-YOU-0000298692021Cooperation partnerships in youthfinalized
Countries: RO|SK|EL|IT · Grant: €201,211
Digital content, technologies and practicesDigital skills and competencesDigital youth work

Objectives

The ENTREALITY project aimed to achieve several key objectives: 1.To design, implement, and promote innovative frameworks, tools, and methodologies for entrepreneurship education, by means of 3D Virtual world environments which comprised of at least 5 topics and 40 scenarios - 1 VR platform developed, implemented and functional with all the requirements of the project. 2.To train at least 20 young people in social entrepreneurship and assist them to create their business plan - young people trained in the social entrepreneurship domain. 3. To expose min. 200 young people to new entrepreneurial skills through the use of advanced courses and efficient ICT (i.e. virtual reality technology) - young people trained to use ICT and VR technology. 4.To improve the participation in entrepreneurial education of young people facing all kinds of obstacles and barriers (i.e. economic, social, and physical) by means of digital innovations with 10% improvement of the participation of the young people in entrepreneurial education, creating virtual SME’s in social economy.

Background

Youth unemployment rates were alarmingly high across Europe, especially in Greece, Romania, Slovakia, and Italy. The ENTREALITY project addressed this by equipping young people with essential entrepreneurship skills through innovative 3D virtual educational environments. This project aimed to create ICT-based educational methods tailored to young entrepreneurs' needs, enhancing both their skills and their employability. By leveraging advanced ICT and interdisciplinary approaches, ENTREALITY aimed to unlock the potential of youth entrepreneurs, promoting social responsibility and inclusion. The project successfully developed a VR platform for entrepreneurial education, produced the brand-new ICT-based envisaged educational methods (i.e. 3D virtual reality) tailored for young entrepreneurs and their educational needs, trained 28 young people in social entrepreneurship, and exposed over 250 youths to new entrepreneurial skills and VR technology, effectively overcoming various economic, social, and physical barriers. ENTREALITY also helped the participants overpass all kind of obstacles and barriers (i.e. economic, social, and physical) by means of digital innovations.

Project partners (5)