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Creating an ECO online Natural Fit Virtual Programs to Prepare Students for boostIng 21st century Skills 4 the Future (UNITY)

2021-1-SE01-KA220-SCH-0000324482021Cooperation partnerships in school educationfinalized
Countries: SE|EL|PT|IT|HR|TR · Grant: €236,766.6
Science, technology, engineering and mathematics (STEM)Key competences development

Objectives

The UNITY project, aimed to address pressing educational needs and achieve meaningful, long-term impacts for both students and teachers in both our countries and across Europe. For students, the project wanted to develop future-ready skills and mindsets essential for navigating a rapidly digitalizing world. Through project-based learning in STEAM, students would learn the importance of online collaboration, communication, and teamwork, gain diverse perspectives, fostering an understanding of smart and sustainable growth and lifelong learning. The project also aimed to enhance their career prospects by cultivating interest in science-based "smart jobs".For teachers, the project aimed to provide opportunities for professional development through innovative teaching methods and tools. How to adopt and blend digital tools with project-based approaches, equipping them to teach critical thinking, creativity, problem-solving, and cooperative skills.It also aimed to support teachers in engaging students in diverse learning styles and in incorporating real-life challenges into their curriculum. The project also wanted to achieve and enrich the understanding of EU values, practices, and policies, while strengthen the ability to network.

Background

We applied to the UNITY project after all partners had identified significant needs in education systems in particular in our own countries but in general also in other countries across Europe. Many schools lacked the tools, training, and resources to prepare students for the demands of a rapidly changing, digitalized world. Teachers often struggled to integrate STEAM education into their classrooms, leaving students unprepared for interdisciplinary challenges like climate change. Further, limited funding and support for primary-level STEAM education hindered the development of critical competencies. By joining this project the partners wanted to combine these different pillars in education, aimed to address these identified gaps, empower teachers with innovative methods, and equip students with future-ready skills through inclusive and sustainable approaches by creating a platform for everyone to use and to find all the material needed for the teacher.

Project partners (6)