With the project, we achieved and established a new digital tool for young people and youth workers, enabling them to express themselves safely and freely. In addition to the tool for creating comics, we also created comics on sensitive topics so that youth workers from other EU countries and beyond can use them in their daily work, as well as successfully carried out multiplication events. These were aimed at quality and, above all, experiential participation of guests and participants at the events, as it was important to us that the participants learn how to handle the tool and evaluate it positively and thus internalize it, because only then will they use it in the future. With the project, we wanted to reduce the gap between the needs of young people in the field of digital competences and the skills of youth workers, to contribute to the improvement of quality youth work and to permanently design and offer a tool for free use to everyone who wants to use it in their work .
The project implementation was based on need of the youth workers round all EU, especially from partner organizations to search of innovative approach, that is encouraging creativity of the young people (use of comix), above all from point of view of visual arts, as it is surpassing linguistic barriers and it is uniting arts in universal language. By heavy times for the young during the epidemic and being constantly encouraged to socialy distance this had a strong effect on the young people with mayn negative effects, in sense of isolation, retreats on a web, uses of digital tools and searches of a way and valves for individual expression, therefore project was guided to design of a digital tool and a tool, that is encouraging creativity and individual expression of the youngs. Own needs of different thopics, that are described in the created comix are a direct result of expressing young peoples emotions in digital era via a creative process.