The main objectives of the project were: - raising students' awareness about environmental issues - enhancing students’ knowledge and awareness about environmental issues - motivating students´ think globally and be active - encouraging students to learn foreign languages with particular emphasis on English - improving of the level of key competences and skills in ICT and digital tools - enriching knowledge through innovative teaching and learning methods by searching,presenting,experiencing,analyzing,producing,collaborating/communicating - promoting the integration of new strategies such as Personalized and Adaptive Learning, Video-Based Learning, Gamification, Project-Based Learning - developing tolerance, active citizenship, the ability to tackle the cultural, linguistic barriers - giving an EU dimension to education and schools.
In most schools used teaching methods do not keep up with the requirements of nowadays, in terms of the required professional qualifications and the interests of the students.There is a lack of experimentation and interaction.Students are often sceptical about the usefulness of the material taught. The main need is to embody Personalized and Adaptive Learning, Gamification, Video-Based Learning, CLIL in the school life and curriculum, utilizing all the pedagogical advantages it provides and enrich every learning step by real life experience. It is important to combine personal perception of the issues with a group view to be facilitated during project work. It is expected to teach about environmental issues within all subtitles with the innovative strategies. By using these metods, children learn to work in teams, practice decision-making, discover inclinations and interests they did not know about,learn to approach environmental issues responsibly with a focus on project work, and thus lay a solid foundation for their future life.In addition to teaching about environmental issues,the goal is to overcome cultural barriers,prejudices and promote empathy and tolerance through opportunities to experience them in real life situations.