With the project, our teachers improved their game-based learning and AR applications skills. In this way, AR and GBL applications, which were created with an enriched environment in our institution, started to be widely used as educational materials in fields such as science, mathematics, geography and language lessons, with more functional education applications. The goal of increasing students' motivation and interest in lessons, increasing their attendance and active participation, and thus improving the academic achievement indicators of our students has been proven with our increasing success rate every year. Within the scope of preparation for digital transformation, the fact that game-based learning applications were used effectively in the lessons and added to their daily plans provided a positive acceleration in the academic success of the students.
The European Education Area aims to further enrich the quality and inclusiveness of national education and training systems. It is one of the aims of the European Education Area that individuals to be successful in digital skills and teachers have opportunities for continuing professional development.As a result of the Needs Analysis conducted in our school in October 2020 to determine the needs arising during the pandemic period 'Augmented Reality' and 'game-based learning' standed out as needs in terms of the number of choices.The survey showed that 94% of the teachers of the school had not received any training on AR before, and 80% did not use an AR application.The reasons were found to be that current practices are not in Turkish, AR applications are not known by teachers, and there is a need for guidance to use them effectively.Similarly, 81% of the teachers stated that they did not receive GBL training, 61% stated that they did not apply the GBL model in their classroom This project was aimed at developing applications based on AR and GBL, increasing digital competence and integrating the results into the curriculum.