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Improving Youth EQ with Tabletop Roleplaying Games

2021-1-TR01-KA210-YOU-0000338552021Small-scale partnerships in youthfinalized
Countries: TR|IT · Grant: €26,900
New learning and teaching methods and approachesPromotion of alternative forms of participationYouth employability

Objectives

Objectives of "Improving Youth EQ with Tabletop Roleplaying Games" Project: 1. Enhance Youth Emotional Intelligence: We sought to utilize TTRPGs to improve youth understanding of emotions, boost empathy, and hone interpersonal skills. 2. Innovate Education with TTRPGs: Our goal was to merge TTRPGs with educational methods, producing comprehensive guides for both game masters and players. 3. Promote Cultural Understanding: By collaborating with international partners, we aimed to encourage inter-cultural dialogue and mutual learning among diverse youth groups. 4. Broaden TTRPG Reach: Through online resources, printed materials, and promotion, we aimed to make TTRPGs more accessible and recognized as valuable educational tools. 5. Empower Youth through Mentorship: Training young game masters was key, setting up a mentorship model to ensure skills transfer and ongoing project impact. 6. Strengthen Inter-organizational Collaboration: Partnering with varied organizations, we looked to share resources and expertise, maximizing the project's influence and success.

Background

We applied for the "Improving Youth EQ with Tabletop Roleplaying Games" project in recognition of the rising need for effective tools to enhance Emotional Intelligence (EQ) among the youth. Modern societal pressures and the dynamic digital age have underscored the importance of EQ, as it plays a pivotal role in understanding, communicating, and navigating interpersonal relationships and personal challenges. Traditional educational methodologies have often overlooked this aspect of personal development. Therefore, our project aimed to harness the immersive and interactive nature of Tabletop Roleplaying Games (TTRPGs) as a novel approach to address this gap. TTRPGs not only provide an engaging platform but also simulate real-life scenarios, allowing participants to explore emotional responses, decision-making processes, and empathy in a safe environment. Through this project, we sought to amalgamate entertainment and education, creating a unique blend that caters to the modern needs of the youth.

Project partners (2)