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Empowering young people for more active civic and cultural participation: engaging with local and Europe’s cultural heritage

2021-1-TR01-KA220-YOU-0000289702021Cooperation partnerships in youthfinalized
Countries: TR|ES|CY|NL|EL · Grant: €117,195
Creativity, arts and cultureCultural heritage

Objectives

By bridging the gap between young people and cultural organizations like museums, the GET2ACTION project aims to increase youth engagement in cultural activities. The objective is to provide youth and museum personnel with cutting-edge resources and approaches to encourage youth participation in civic and cultural activities, especially among those from underprivileged backgrounds. Through the implementation of the BrickMe approach, gamification, digital resources, and storytelling, our goal is to produce engaging, interactive cultural events that appeal to young people. In addition, by overcoming obstacles like time, money, and location, the project seeks to restore ties between youth and culture in the wake of the COVID-19 pandemic. Our ultimate goal is to enable young people to actively engage in culture, which will foster their creativity, sense of belonging, and personal growth. The main aim is to address the urgent need to reestablish young participation in culture post-pandemic, enhance accessibility for underprivileged youth, and promote youth engagement in cultural activities.

Background

The GET2ACTION project aims to address the growing gap between traditional institutions and young people's civic and cultural participation, particularly those from underprivileged backgrounds. The Eurobarometer study reveals that young people aged 15-24 are not as actively involved in artistic and cultural pursuits as they should be, and due to time, financial, and geographical constraints, they have less opportunity to participate. The project aims to remove these obstacles by using innovative approaches to increase youth's access to and understanding of culture. The COVID-19 pandemic has worsened these issues, making it crucial for youth organizations to reimagine their offerings and better engage youth in the post-pandemic environment. The project also aims to make the most of digital and creative innovation by incorporating gamification and digital resources into cultural engagement.The project aims to extend and transmit the HearMe project's successful results to other nations and situations, supporting small local museums and youth organizations in partner regions. By equipping youth workers and museum employees with contemporary resources, the project aims to better engage young people in cultural activities.

Project partners (6)