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STEAM-Powered Education

2021-2-BG01-KA210-SCH-0000497462021Small-scale partnerships in school educationfinalized
Countries: BG|RS|TR · Grant: €60,000
Work-based learningKey competences developmentEntrepreneurial learning - entrepreneurship education

Objectives

The priority goal we set for our project was to promote interest and excellence in science,technology,engineering and mathematics and the STEAM approach.With the STEAM model we wanted to direct our students to the information they wanted to reach with critical and creative thinking and discover the targeted information themselves,by going through the assumptions based on the cause-effect relationship.Our project aimed to achieve the following goals by giving particular importance to STEAM model in education processes:Increasing academic achievement by at least 5 %,students' problem-solving skills based on cause-effect relationships(10%)and creative and critical thinking skills.With the wisdom of the crowd method the students to take an active role in the team,in peace with their peers so that they become individuals who are more compatible with their social environment.Moreover,with our project we wanted to reveal and support the artistic aspect of our students.With the STEAM model we wanted not only to increase academic achievement in basic courses at an optimal level with its interdisciplinary transparency feature but also to evaluate and support the students' critical,creative and collective thinking skills and artistic skills.

Background

After the Covid-19 pandemic all three organizations in our partnership needed to facilitate the adaptation of students to the school environment,especially those ones' who had limited participation in live lessons due to lack of technical infrastructure or economic inequalities.We needed to position them at the center of education and make them take part in all learning stages.We aimed to meet our needs effectively by using a model that researches,questions,draws conclusions and allow to establish a connection between information.With the STEAM model we needed to enable our students to discover instead of just presenting information,think more creatively and critically,work together more harmoniously and acquire the knowledge and skills that would enable them to reach the goal more easily.With the STEAM education model we also wanted to teach students to examine the components causing problems and then to produce rational solutions.But to adapt STEAM model to different disciplines effortlessly,all three organizations needed to share their different STEAM experiences with each other.With our project we aimed to develop pedagogical knowledge and skills in the STEAM fields and gain necessary motivation to transfer the experiences.

Project partners (3)