Creation of two methodologies (1 community-based social detective game and 2 community campaigns) and case studies showing the process, methods and results, effects of the games and campaigns implemented in the two countries in English and in the languages of the implementers. Training of the employees of the two organizations regarding the two methods - at least two trained employees per organization. Involvement and international and domestic training of 8 youth facilitators per country, their involvement in the planning and execution of games and campaigns. 16 educated young people with an interethnic background. MK – detective game: 59 young participants, campaign event: 120 young participants HU – detective game and campaign event realized together: 160 young participants Dissemination event in Brussels - 17 professional participants (including 7 external participants and European Commission staff) online dissemination event – 17 professional participants Our online communication: MK 25 entries -8588 reaches HU 11 entries 37322 reaches ON - 5 entries - 2200 reaches Online dissemination of intellectual products MK – 164 reached experts HU – 290 reached experts BE - 1044 reached experts
Our goal was to share our methods (HU: social detective game and its community-based planning, MK: community campaign planning and implementation) and to develop them, as well as to make Roma and non-Roma young people familiar with the methods, and to help them create games and plan and implement a campaign, thereby shaping the outlook and active citizenship of their contemporaries. In this way, our aim was to develop the competences, interethnic cooperation and attitudes of a wider group of contemporary facilitators and young people, and promote their active citizenship with innovative, experience-based methods that can have an impact on young people with different skills and interests. Through the training of contemporary facilitators and the project work provided to them (planning and implementation of games and campaigns), we also wanted to improve their employability, as they can become suitable for facilitating other workshops, games and implementing campaigns in the future along with the acquired skills and work experience. With methodologies and case studies, we wanted to provide methods and inspiration to professionals active in the field.