the project has contributed to promoting, through the realization of the project idea, a lifestyle characterized by an environment within which young adults have the opportunity to share experiences and live in close contact with nature. the aim of the project was also to reflect on one's relationship with nature itself and to reflect on one's relationship with a virtual environment by connecting them through immersion in a real playful flow within which to confront one's limits and their own emotions, aiming everything at their own individual growth in terms of awareness and active role in the community. the objectives were of two main orders: to contribute to the promotion of nature's training tools and experiential training and to help reduce the risk in the category of young adults dictated by the excessive use of new technologies and virtual games with the consequent risk of developing various forms of digital addiction and social isolation. the facilitation modality of the whole project was characterized by a global attention to the common objectives and a specific attention to the expectations and individual development objectives that the participants identified in the preparation phase and during the exchange itself. Another objective of the project was also to identify the communication tools suitable for the possible involvement of other young people through the creation of concrete communication tools developed through a specific reflection on the language and methods of engagement for use by social workers in situations at risk of social isolation and prevention of digital addictions.