The COVID-19: Impact on Culture and Creative Activities seminar was born out of the need for growth and exchange of good practices by European organizations interested in creativity in different objectives such as dance, theater, music and painting. The Third Sector has been severely affected by the Covid-19 pandemic. The seminar dealt with working on the state of the art of the activities carried out during the pandemic by European organizations working on creativity and young people. It is placed in a research perspective and as a moment of recapitulation of the recent evolutions underway at Covid-19 that have stabilized in the last two years. As major creative disciplines have been sacrificed due to restrictions dictated by the health emergency, all organizations have faced a transformation in their businesses. There have been closures, layoffs, staff duties but not only: digitization has peeped into the lives of most of the workers in the sector. There were several online platforms used: we asked ourselves how to best use them, when and why. The goal was to re-think digital as a more accessible resource than content and usable at any time. The other goal was to make sense of the creative activities carried out during the restrictions. Restrictions for example to the emergency, which have canceled physical contact with human. The seminar was aimed at an exchange of stories and experiences at European level of what happened, to create material from general in good practice to be applied in times of difficulty. The aim was to create an international and work support network through the creation of a digital archive in which to draw to find points and ideas for our creative activities and always open to the inclusion of new ones. For this reason the seminar was not passive and frontal, but active, interactive and collaborative, weaving the network of experiences through reflections and workshops, with the aim of "testing" on ourselves the activities that apply locally. Another specificity was to improve skills at the level regarding some online IT platforms used in educational competitions, such as Meet, Zoom etc, to make the service that the youth worker offers to his users, of any kind, safer and more usable. it is another type, trying to take into account how important the aspect of inclusiveness is even in a moment like this. Inclusion, digitization, art and research were the keywords of this seminar. At the base was the intellectual research but above all the practice of making, promoting and thinking about art during a pandemic: what risks? What limits? How to circumvent them and above all how to exploit them? It is winning to deal with art in an innovative way today, knowing how to combine art with the psychological needs of users and coping with the evolution of the virus, always favoring the promotion of well-being. And if producing well-being in the artistic field means allowing us to talk about emotions and conflicts, inhibited or difficult feelings, to define and deal with emotional blocks and increase self-awareness, it is even more necessary, today, to rethink our activities by virtue of new needs and psychological difficulties, transforming limits into resources. For this reason, another of the objectives was the improvement of psychological knowledge to cope with the emerging difficulties and often linked to traumatic experiences caused by the pandemic. The field of mental health is of primary interest in our sector to reflect and therefore we had to give space to this too, finding effective ways to reflect on anxiety and mental health. This project wanted to create a network not only of European collaboration but also of support and reflection on mental health, creativity and art issues in order to help create and innovate suitable tools in carrying out activities that focus on the creative potential development of the person. The general objective was to create a new concrete methodological perspective with which to face the emergency.